That could've been so super kickass, seriously.
Dude, that could've been so cool, it just was missing something. The shooter part was a wee bit lame what with the no moving up or down and no changing your speed (I could've totally just sped through everything), and the boss battles usually ended in me lowering the guys health and then just ramming them (which looked really funny in the final battle). Try making it faster, and the ship a little bit smaller.
As for the cutscenes, that was why I kept playing. If you seriously made just a regular flash movies with those graphics with that sense of humor, i'd be fucking amazing.
Do it now.
Okay, that was furiously good.
You had a few crappy games, and a few really new and interesting ones. Some of the lamer ones were the killers one and the typing mario. I'm sure if they were done on a larger scale it would be interesting, but as is, they're kinda lame.
The one that I really liked was the rock paper scissors one. I was just expecting some lame "Okay pick one. You lose" thing to pop up, but the plotline was interesting and the graphics were really cool. The whole mind view thing made it a bit predictable, but still had a good vib going on for it.
Good job, I'd like to see you do something with these games in the future. Singularly and longer next time though.
Did you know why killer C is the killer? If you thought it was a guess only type game (not sure if you did, just saying), it's not, you have to to take off all their coats and you'll see killer C has a knife in his pocket.
For an 8 ball program, this kicked ass. The graphics were amazing, and I liked it how you had options in what to do to the ball.
Good for what it is.
This was a neat little drum sim for what it was. I liked the style of it, the sound was good. It all was great. There's really no room for improvement on this because it's just basically you clicking on the screen and it doing something. Still cool tho.
Make More Tracks.
OK, this game was pretty cool. The turning was kinda choppy, there were some spelling errors in some places, but overall you did a good job. What you need to do now is try either to make difficulty levels or put in more tracks. So what if it's a big file, just shove in a preloader. I know this is just a clone of the origional Mini Racers (The track is EXACTLY the same) but you did a decent job with it.
This is a good game. It's challeneging, and it's got that retro overpixelated look that i've been drooling over for the past 4 years. I only have two MAJOR problems.
For the love of god, take out that drum beat. It's 2 seconds long and repeats itself for the duration of the game. The other problem is, half the time I'm having no idea what's going on. The powerups are flashing in the corner, but I'm wondering things like "Did I just get that one? Did I get an autofire thing or did it just break".
Other than those two things, you've got a great game goin for ya.
This is a really good game! Sleek style and a good puzzle was the best part about this game. The only problem is it's only got 12 puzzles. That and the kind of cheesy sound effect when you hopped, but luckily there was sound control.
This game is lame. Simple as that. It's sonic put in a SMB2 world in the background, and a bunch of random questions. If it was a decent trivia game I could overlook the poor layout, the bad color scheme, how every time you get 7 answers right you have to watch a poor cutscene, but this game annoyed me on many different levels.
Luigi, NOT Luige
That's where I cross the line. If you're screwing up mario history, you know there's something wrong.
Try it out to test your knowledge, but if you even feel a second of frustration, just close the window, it'll only go downhill from there.
Why did it annoy you?
And who cares about Luige you know what i mean
Why couldn't it be finished!!!
Listen, as much as I love this game, it's lame.
it's really easy to get a high rank, you buy a clock, you learn learn learn, get a better job, repeat. If this was finished and spiffed up, this game would be awesome. I'd look at all the dimensions of how you played your game. But that didn't happen in this game. It's just work/rob people/beat up people.
I'm ecstatic about Stick RPG 2, but seriously, this game doesn't make the cut. Once you play it once, you understand what's going to happen, and you just do the same thing over and over. Sure you could do the 3 different things in different degrees, but it all boils down to just seeing different numbers for charm, intellegence, and strength.
Play it once, see what it is, and then just hold your breath until the sequel comes out.
Why do I love this game?
It just doesn't make any sense. I don't know why I like this game.
At first it was kinda cool with the whole scaring stupid people, and then it morphed into a pretty good plotline. After a while it just becomes a matter of putting the pieces of the puzzle together.
I mean there were some really lame parts of this game. The music was immidiately turned off because it was the same thing Over and Over. Also, another annoying part of this game was the fact that you couldn't really tell what was clickable and what was just background. The final scene seemed choppy and confusing. I found myself constantly tabbing through to see what I could click and what I couldn't.
This game still really hooked me even after that. If it ran just a bit more like a movie than an actual game, it would've been a lot better, but the way it is is still really cool.
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